Näytetään tekstit, joissa on tunniste java. Näytä kaikki tekstit
Näytetään tekstit, joissa on tunniste java. Näytä kaikki tekstit

tiistai 14. helmikuuta 2012

ShapeTronic!


I made this game for Slick2d game competition 2011 and it won second place.
Gameplay is unique breakout variant in surrelistic atmosphere. I really like the audiovisual outcome. Gameplay is polished but bit short.
Game use Slick2d, lwjgl, phys2d and great piano masterpiece from William Cushman's.

Test game at: http://gamejolt.com/online/games/arcade/shapetronic/5419/
ps. You need to allow game to use native resources becouse of openGL wrapper.

KERS


This project was my first java related and I am still pretty happy about outcome. Before writing this blog post I tested a game bit and that took me over 30 minutes. Good memories.
Game is written used java2d and phys2d physic library. All graphics except car is fully  procedural and everything is rendered using primitives like lines and circles. Levels are also procedural so there is infinite levels but I have heard that game become impossible after 154:th level but haven't checked that becouse my own record is 77 and even that took me over two hours.
Most I like the smooth transition from day to night.
Gameplay is unique mix of racing and fuel efficient driving.

You can test game at here: http://gamejolt.com/online/games/arcade/kers/4944/